When Gaming Takes Control And Won't Let Go…
Begin Your Free Case Review
Fill out the form below to see if you qualify
No form configured.
A Crisis Decades in the Making
For years, video game companies have used sophisticated psychological techniques to keep players engaged. Features like loot boxes, reward loops, and social pressure mechanics were deliberately designed to maximize screen time — often targeting the most vulnerable users: children and young adults.
What started as entertainment slowly became compulsion. And for many families, the consequences have been devastating.
“Gaming disorder is characterized by impaired control over gaming, increasing priority given to gaming over other activities, and continuation of gaming despite negative consequences. — World Health Organization (WHO), ICD-11”
Alleged Injuries & Harms
If you or a loved one experienced any of these, you may qualify
Don't Wait to Get the Help You Deserve
Our legal team is ready to review your case at no cost to you
Who May Qualify?
- Gamer is/was between ages 6-22 during gaming exposure
- Spent 3+ hours daily gaming over an extended period
- Experienced symptoms lasting 12+ months
- Developed diagnosed gaming disorder or addiction
- Suffered educational, social, or health consequences
- Have not previously settled a claim for these injuries
Potential Compensation
Note: Every case is different. The following are types of damages that may be available, but no specific outcome is guaranteed.
- Medical and treatment expenses
- Therapy and counseling costs
- Lost educational opportunities
- Pain and suffering
- Emotional distress
- Out-of-pocket costs